![]() The urgency of what’s happening is prevalent throughout. Seeker swarms descend upon the group Kaidan attempts to fight them off, but each of them is caught in a stasis field, ready to be packed onto the ship. The sun is shining, and it seems like a beautiful day until the light is blocked out by the aliens’ ship lowering onto the settlement. The mission opens with a scene of the Collectors’ first descent upon the colony on Horizon. Horizon isn’t just a rescue mission to save a colony it’s about saving what means the most to me and my version of Shepard. Kaidan Alenko, my former crewmate and current unrequited love, was also there. Stopping these guys is why Shepard was brought back to life, and this is the most warning we’ve had of an attack.īut it’s not just a bunch of nameless colonists I didn’t know. The colonists are being put into stasis, dragged onto the Collectors’ ship, and taken beyond the Omega-4 Relay for some unknown purpose. The Collectors are attacking a human colony, a group of repurposed Protheans that do the bidding of series big bad, the Reapers. Horizon occurs about a third of a way into Mass Effect 2, and, perhaps appropriately, it’s the last section before Loyalty Missions start unlocking for crewmates that weren’t DLC. ![]() ![]() So that’s why, for me, Horizon was my Loyalty Mission. And that means everyone can carry with them their own motivations, goals, and values. While it can require some vigilance, the trilogy gives you many opportunities to exist within the spaces of what the games don’t tell you. I spend a lot of these games internalizing my character’s motivations and mindset. Because no one approaches these games the same way. To the series’ credit, Shepard gets some time to deal with the inevitability of death and loss in Mass Effect 3, but when you see everyone else on the Normandy SR-2 tying up their own loose ends, as a player, it’s hard not to ask “when’s my turn?”īut I think it actually speaks to the Mass Effect series’ strengths in allowing you to inhabit Commander Shepard by not giving you an explicit moment that will universally be a “Loyalty Mission,” so to speak. Everyone in this game is confronting the possibility of death with this mission, but Shepard doesn’t even get to reckon with the fact that they already died once and are being set up to possibly die again. They’re spaced out of their ship and wake up two years later to find everything has changed. This character died and was brought back to life by the human paramilitary group Cerberus for this mission. Shepard’s vulnerability is an afterthought in Mass Effect 2. Thank You Bioware For Giving My Gay Ass a Heart Icon to Flirt With. ![]()
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